Tue, 1 February 2022
February 1, 2022 My main thoughts are about The Adventures of Robin Hood, the Spiel des Jahres nominee from last year (in the podcast I mistakenly say Kennerspiel nominee). The story of Robin Hood is ok, I suppose, but what impresses me is the physical gameplay design of this one. I'm sure there are many great examples of this concept, but I struggled to find a good description or list anywhere. I don't just mean the bits, and I definitely don't mean sculpted miniatures (thankfully, this game doesn't have those). No, I mean gameplay that relates to the physical act of manipulating the boardgame as an object. Dexterity games do this, but they're in a different category. I mean strategy games that do this. I'd love to find more examples.
Direct download: BGTG_198_-_Getting_back_into_the_swing_of_things.mp3
Category:general -- posted at: 5:00am PDT |