Sun, 12 November 2006
I included a link to a file in my last blog entry, and it automatically went out like a podcast. It's not, of course, it's just the reformatted PDF file of Fairplay magazines Essen 2005 scouting report.
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Sun, 12 November 2006
Fairplay magazine's scout reports are tabulated from Essen 2005. Go over to the magazine's site to see the original data, and to also look at past years' results. Here I've reformatted their data into my own color-coded, sorted PDF file. I set the cutoff point at 20 votes total, then made separations into top, 2nd tier, middle of the pack, lower-middle, and bottom-dwelling games.-Mark
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Sun, 12 November 2006
Although this podcast will never be about wargames in a substantial way, I still play the occasional wargame and still consider myself a wargamer. Just an infrequent one. :-) Even though I don't play them so often, my interest in military history remains (all history, really). After hearing more about wargames on other podcasts, reading some Consimworld again, and generally experiencing my
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Sun, 12 November 2006
Listener, Siggins.Siggins, Listener.The oldtimers in this hobby will recognize the name instantly, as well as my play on Ken Tidwell's introduction of Mike Siggins to his new readers on the Internet. Mike was one of the earliest writers and savvy reviewers of the new crop of German boardgames. Starting in the late 1980s(!) with other mags, he's most notable for his decade-long, near-solo effort
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Sun, 12 November 2006
Mike suggested his own topic for this podcast: the elusive hybrid game that combines elements of Euro games (short play, elegant mechanics, nice bits) and wargames (real history, maybe nice maps). To a large degree, the games we want to talk about don't yet exist. But several attempts have been made to varying degrees of success, and that's what we discuss. Mike also speculates about the growth
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Sun, 12 November 2006
I think this is settling into a standard format for this podcast: an audio session report show with feedback/letters section tacked onto the end for BGTG-aholics. (The other standard format is the theme show, especially the All About shows featuring just one game in depth.) In this show I get back in the saddle again with a Santa Clarita Boardgamer session, though a bit too rambly at the
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Sun, 12 November 2006
You can tell from the date that I've had this show recorded for a week already. The "All About" shows are often my most well-regarded . . . by both my listeners and myself! So you know I didn't want to sit on this one, especially for one of my favorite games. However, the quality of the sound recording meant that I had to work a little harder to fix this one up. I hope you're able to hear it ok,
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Sun, 12 November 2006
Here's part 2 of the show, the longer part that is the in-depth treatment of Verräter. You know, I'd love to get a translation of Casasola Merkle's "Entsehung" page for the game. It tells the story of the game's development. I can understand part of it using an online translator, but those are always sketchy.-MarkLinksVerräterBrettspielwelt (where you can play Verräter and many others online in
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Sun, 12 November 2006
This was a fun show to record, sitting down with the local gamer & friend who designed the BGTG logo(s). After some general chat about how Greg's background, how he got into the hobby, and joined the Santa Clarita Boardgamers, we got into the main theme of the show: boardgame presentation. For a graphics and design-savvy guy like Greg, that value of a game's good presentation is obvious. For a
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Sun, 12 November 2006
Another All About show, another with a second voice, and another long one! This should be interesting... Though I normally prefer shows to be shorter, perhaps only half as long, this is also the kind of show I'd like to listen to. But does anyone else feel the same? An hour of two guys talking minutiae about Medici: whether you ever flip more than one card for auction, offensive vs. defensive
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