Sun, 12 November 2006
Just like last year, I can't help sharing some of my excitement about the Essen game fair happening this week . . . even though I won't be going. I was lucky enough to be there in 2003, something that may never happen again. But you don't have to GO to Essen to be excited about all of the new game releases. Some of them have already been available for purchase from vendors, but most are making
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Sun, 12 November 2006
I'm starting to catch up with some older feedback as I begin to do more Session Report shows again. I had a bit of a cold while recording this one, but I hope it still sounds ok. And I sure hope I edited out all the times I coughed!Something I forgot to mention was the information Gene Pool's designer posted about self-publishing his game. It's on the Board Game Designers Forum.-Mark
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Sun, 12 November 2006
As promised, here's the post-Essen followup show. A few weeks ago I talked about the games I was interested in hearing more about at Essen. Now here's Mike Siggins, coming on the podcast to give BGTG listeners some firsthand accounts of his time at the fair, and impressions of some games. Be sure to also read Mike's column (the "Gamer's Notebook") at Funagain on the same subject. -Mark
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Sun, 12 November 2006
I was getting set up to record another podcast tonight. Took the notes, did the research, printed out some feedback. Yep, I was all set. And then my kids asked to play a game before bed, suggesting Time's Up. Obviously, the podcast was backburnered and we had fun with the game instead!(Later I'll have to talk about how to play Time's Up with kids . . . and with only three players.)
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Sun, 12 November 2006
See? I told you I'd get a show out this week. Just had to ignore my family to get it done. (I'm kidding.) Don't know if I will, but I think I should try to knock out a couple more semi-smaller shows featuring session reports and some feedback. We'll see. This one starts with a smattering of news items and whatnot before I get into the discussion of specific games. Stuff like mentioning some new
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Sun, 12 November 2006
BGTG 59 - June 2, 2006 - SR: Settlers of the Stone Age, Wyatt Earp, Safeknacker, Modern Art, Pirate's Cove (and Feedback)
Once again, I hope people are reading the blog as well as listening to the podcast. Because I often think of things I missed after the podcast is finished. (It's not just me--the host for the highly recommended BBC Radio 4 program In Our Time does the same thing via post-show emails.)I really want to talk about the family gaming (and other non-gamer gaming) I've been doing lately, but that show
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Sun, 12 November 2006
During the All About Vinci show, my guest Dave Arnott thought to bring up something we'd failed to cover during our previous All About show, covering Medici almost a year ago. Rather than include that in the Vinci show, I clipped that part out to be used later. Something similar happened when Dave turned the tables on me for the "Dark Johnson" interview, when we got into some discussion about
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Sun, 12 November 2006
I've been playing play-by-web Hacienda for a while on Yucata.de. They even just started offering alternate maps (at least one). But now SpielByWeb.com also has Hacienda, and I like their game manager interface much better. For one thing, I'm able to create password-protected games just for my podcast listeners! You know the drill . . . go to the site, look for a game with Boardgames To Go in the
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Sun, 12 November 2006
I've been advised in feedback to stop apologizing for being late on my podcasts. So I won't do that anymore, but I will point out that I'm more disappointed than anyone. I think from now on I'll plan on taking a 6-week hiatus from mid-June to the end of July, and another from mid-November to the end of the year. In fact, I've done both of those now--the trick is to plan for that in the future.
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Sun, 12 November 2006
Just for curiosity's sake. Those of you with more interest in podcasting ought to at least lurk on the boardgamepodcasters Yahoo group.Measuring the number of folks listening to podcasts is an inexact science. The closest you can get is measuring downloads, but you never know how many people share a single download (such as with an audio CD), how many downloads are trashed without ever being
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